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Curiosity doesn't survive dysregulation. So regulation has to be part of the design.

Bubble Lab is one clear example of a pattern that shows up across Bright Sparks experiences: a kid who is over- or under-stimulated stops exploring. Protecting a wider range of nervous systems isn't a separate goal from curiosity. It's the thing that makes real curiosity possible for more kids.

What it demonstrates: designing constraints that expand agency instead of limiting it, and building multiple entry points into one experience so it works for a wider range of nervous systems.

Role: Experience Designer Example: Bubble Lab Status: Ongoing, running at most Bright Sparks events

What does a kid actually need before they can be curious?

My training as an occupational therapist is built around a simple idea: you can't ask someone to engage, explore, or learn if their nervous system is overwhelmed or under-stimulated first. Regulation isn't built into a break. It's built into the footprint. Regulation isn't a nice-to-have layered on top of a good experience. It's the floor a good experience has to stand on.

That's the opposite of how most sensory play gets designed, as one activity, one intensity, one way in. A kid who needs quiet, slow, repetitive input gets the same station as a kid who needs big, loud, whole-body input, and one of them checks out.

One question, seven different mechanisms.

Bubble Lab asks the same underlying question, "what happens when soap film meets air," seven different ways: classic bubbles, giant bubbles, wind-powered bubbles, fan-made bubbles, foam, hand-whisked bubbles, a bubble rocket. A kid who needs quiet, repetitive, hands-in-water input can whisk foam at the sponge station. A kid who needs big gross-motor energy can chase giant bubbles across the whole footprint. Neither one is "doing it wrong." They're both doing the science.

Underneath that variety is a second layer: the mechanism changes every time. A kid who's already mastered one version has somewhere new to go, so the experience keeps offering new challenge without making anyone feel behind.

Fellows and kids at the bubble station, giant bubbles floating from the machine under the tent

Different stations, different regulation needs, same lab.

Two fellows and a kid work the hand-pump station, sponges and steel bowls laid out for slower, hands-in-material foam play, a good landing spot for a kid who needs to come down in intensity.

Two fellows and a kid at the hand-pump station, sponges and steel bowls laid out for foam play

A few feet away, two kids whisk bubble foam by hand in a steel bowl. Quiet, repetitive, low-stimulation, and still real science: they're watching how much air it takes before foam holds its shape.

Two kids whisking bubble foam in a steel bowl, sponges and a ladle on the table

And for a kid who needs bigger input, a hand-pump bubble wand mounted on a water jug turns the whole thing into a gross-motor task, pumping, aiming, chasing what comes out.

A kid working a hand pump bubble wand mounted on a water jug

Some kids need to throw their whole body at it.

Splat Lab's canvas, mounted on a tree trunk, gives kids permission to fling bubble solution with their whole arm instead of dabbing carefully at a table. That's not messier for its own sake, it's the gross-motor version of the same sensory question Bubble Lab asks everywhere else: what happens when soap film meets a surface, this time with real force behind it.

Two kids reaching to splatter blue-tinted bubble solution onto a canvas mounted on a tree trunk

A story is what keeps a kid at the bin for twenty minutes instead of two.

At Touch-a-Truck, "wash the truck" isn't just a sensory bin with soap in it. It's a narrative: this truck is dirty, it needs your help, and it isn't done until it's clean. That story is what turns a two-minute poke at some suds into twenty minutes of scrubbing, re-scrubbing, and inspecting for spots that were missed, longer play, and the longer play is where the actual learning happens.

Two kids scrubbing and spraying a toy fire truck in a sudsy sensory bin, spray bottles laid out on the pavement

The gravity ramp strung with rainbow fringe is the next chapter of the same story: the truck is clean, now it needs to dry. Send it down the ramp, watch it pass through the streamers, and the narrative resolves itself, no adult required to say "you're done."

A toddler sending a toy fire truck down a gravity ramp strung with rainbow fringe, like a car wash dryer

The same logic applies to movement, not just materials.

A path of colored stepping platforms, laid out alongside a hand-drawn chalk line, gives a kid two ways into the same physical challenge: jump the platforms, or trace the line at ground level instead. Same footprint, different intensity, both still count as doing it.

A toddler independently navigating a path of colorful stepping platforms next to a hand-drawn chalk line, holding a pinwheel

Reading a room at the sensory and motor level, not just the behavioral one.

This same thinking is what a 2026 AOTA publication documented: sensory-rich, community-based occupational therapy play with toddlers and caregivers, and why designing for the sensory and motor level, not just "good behavior," changes what kids are able to do. Bubble Lab is the clearest built proof of that argument. Regulation isn't the thing you fix so a kid can finally get to the fun part. It's already inside the fun part.

Reading participation at the sensory and motor level.

Designing constraints (mechanism variety) that expand agency instead of narrowing it
Multiple entry points built into one experience, not offered as an accommodation after the fact
Reading regulation needs at the sensory and motor level, not just behavior
Published, peer-reviewed grounding in the underlying clinical thinking
Inclusive edtech and learning toolsMuseum and exhibit experience designAccessible product and service design for neurodiverse users